![]() fixed clicking on floating toolbars interrupting the editor when clicked on.fixed being able to open multiple 'About', 'Module Manager', 'Package Manager' windows.fixed a possible crash if you closed Mudlet profile while it was still playing a sound.added loadWindowLayout(), saveWindowLayout(), and a boolean argument to openUserWindow() for controlling the layout of userwindows.added support for the telnet BELL code to have Mudlet icon flash/blink for 3s.added ability to choose encodings (UTF-8, ISO*, and many others) in preferences.added tempKey(), permKey(), and killKey() functions. ![]() added getServerEncodingsList(), setServerEncoding(), and getServerEncoding() to choose encodings from script.added alert() function in case you need to alert the user for something.Thanks to the modest itsTheFae for his work in making this happen.įloating toolbars - those that you can make in the Buttons view and stick buttons in - no longer spazz out when you click on the script editor. Once you open a userwindow, you can use all the same cecho(), copy(), paste() on it just as with a miniconsole. This release has improved a lot of things for userwindows - they'll now remember their position when you open Mudlet, won't inherit borders from the main window, and will close with the profile. Would you like to make your miniconsoles separate from the Mudlet window? Move them over to another monitor perhaps? Or make dock them inside Mudlet? You can with openUserWindow(), check it out. We've also made it so the Connections window automatically opens up if you don't have any profiles on autoload, and the last used profile is automatically selected.There's too much blank space in though, isn't there? MUDs that get onto Mudlet’s default profiles list are ones that make a significant contribution to the open-source Mudlet project, or those that go the extra mile to add a great gaming experience for their players on Mudlet: mapper support and a UI package. Mudlets is now much better - on first launch, a welcome screen is now automatically shown: If you happened to insert an XML-invalid character such as 0x0 in your script, Mudlet wouldn't be able to load it back in and lose everything that followed it. This has been fixed - credits go to to Buck in Discord for identifying the problem and SlySven for fixing the problem! 0x0 and it's friends will now get saved and loaded just fine.įirst impressions matter - whenever you're getting your friend on Mudlet or someone is thinking of checking out this underrated thing called MUDs. Lua coroutines are now available in Mudlet, opening up a lot of possibilities for writing your scripts better - check out the demo in the manual. Big thanks to the core Mudlet developer ahmedcharles for enabling this! We'll be adding these features incrementally and it will all be ready in Mudlet 4.0. Choosing the encoding will help Mudlet display the letters right, but triggers will not work with non-English text and nor will some Lua string.* functions like string.len(). Go to Preferences ] Encoding to select the encoding you'd like to use.This is the first baby step in enabling Mudlet to support internalisation. Veteran Mudlet developer SlySven worked to teach Mudlet to display text in Spanish, Russian, and many other Western languages! Mudlet can display text in many other languages now, coroutines are available, and userwindows (stand-alone miniconsoles) have been massively improved! This removes the need to make complicated regex patterns that work with all different kinds of prompts - this solution will take care of that! So let’s make a prompt trigger that will easily capture our vitals for us.Finally welcoming summer in the northern hemisphere, Mudlet 3.2.0 is here. Once you’ve got it, make sure that you’ve got GMCP enabled (Settings → General), and you’re all set to start learning! Retrieving GMCP data One of the most useful GMCP features across all IRE games is that with each prompt comes easily-accessible character vitals (like health, mana) data. ![]() This will be a thorough, newbie-friendly tutorial filled with pictures you can spy at - and we’ll be using the latest version of the freely-available MUD client, on Windows, Mac and Linux OS, called Mudlet (get it here), which supports GMCP. Mudlet GMCP tutorial Welcome to the wonderful, invisible world of GMCP that’ll make your life a lot easier! GMCP is a data channel that’s implemented in IRE and other MUDs that provides you with easier access to many types of new info - like your vitals stats, detailed geographical data as to where you are, what items you have, and what skills you’ve got! So let’s get started with it, then.
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